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Post by TheYellowStain on May 8, 2007 17:31:45 GMT -5
ok so basicaly i saw MoN which was cool and stuff, but then I thought, hey wouldnt we need good guys to kill? would the good guys have other freinds or enemies?
so lo and behold
FACTION WARS ----------------------------------------------- choose between Factions such as:
1* Monks of Nothingness(classic!) ---undead/evil-ish 2* Ordinance of Justice ---crusader/holy-ish 3* Imperial Army ---army/human-ish 4* United Trade Cartel ---neutral/economic-ish 5* Disciples of Gaia ---druid/nature-ish
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The objective is to conquer and control all other factions
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Post by TheYellowStain on May 8, 2007 17:32:03 GMT -5
GAME PLAY part1 ---------------------------------- Heroes
Each faction will start out with one hero per user in a faction, so more in a faction, the stronger it is.
The heros will start out with 3 Stat Points(dont worry, not complicated) you can customize 15 free points when you start, you can gain more through other accoplishments.(STATS CAP AT 30p)
*Health(hp)--amount of life points ---5 hp per point, hp can regenerate, but only certain spells can make that happen.
*Attack(atk)--the damage delt. more atk, more dmg. ---at 10 atk +5 atk bonus, at 20, +10 more, at 30, +15more
*Defense(def)--deflects atk causing less dmg. ---two def block one atk and three are needed to block one mg atk. at
*Speed(spd)-- speed determines attacking first and how fast you attack. ---the hero with most speed atks first and then it goes down to slowest. And that will determine turns.
*Magic(mg)--the more it is invested in, the more spells are to your favor, more mana capacity in battle, and higher spell dmg etc. --you get 5 mana per point ,mana does not regenerate in this game ~~~~~~~~~~ Spell chart
5 mg, costs 10 mana -------------------Firebolt **5 base dmg, each 3 mg add one dmg (ex. 5mg would mean 5 dmg, becuase it was added to the base dmg.has to be a full 3 until it can add 1)
7mg, costs 20 mana --------------------Bleed ** cannot heal for 4 turns, each 8 mg add one more turn
10 mg, costs 20 mana ------------------Delay ** causes enemy to stop skip 1 turn, each 12 mg add one turn
13 mg, costs 35 mana ------------------Silence **causes enemy hero to be unable to cast for 3 turns
15 mg, costs 40 mana -------------------Blizzard ** freezes all enemy troops for 1 turn(each 15 mg add one turn) and deals 10 base dmg(each 5 mg add 2 dmg)
16 mg, costs 30 mana ------------------- Mend ** Heals 40 health
20 mg, costs 65 mana ------------------Immobalize ** enemy hero cannot cast, or attack, or heal or whatever for 2 turns(no upgrades)
25 mg, costs 50 mana ------------------Valor ** causes all ally troops to gain +5 attk bonus for 3 turns
25 mg, costs 50 mana ------------------ Consume Soul ** converts 50 mana to 70 health (use this one wisely)
30 mg, costs 90 mana ------------------ Conflagarate ** (!DEALS HEAVY DMG! well worth all 30mg) Destroys all armor for 2 turns, and deals 40 full dmg onto enemy side.
(spells might be updated if any problems arise) ------------------------------------------------------------------
>Units<
Units ARE the army, even if the Hero is very strong, and you cant win a war without an army.
To obtain units, you need to first have resources (dicussed later) *You will buy your units before a battle starts.*Your units will have a command limit based on how many castles you have captured. *You cannot exceed this limit.
Battle is based on a form of a rock, paper, scissors style. Certain units benefit against others.
-Archers kill: swordsmen in 1, phalynx in 2, archers in 2,assasins in 3, calvary in 6
-Swordsmen kill: archers in 1(unprotected), phalynx in 2, swordsmen in 3, calvary in 4, assasins in 4,(seige in 6)
-Phalynx kill: archers in 1(unprotected), calvary in 1, swordsmen in 4 phalynx in 4, assasins in 4,(seige in 6)
-Calvary kill: archers in 1(can cut through swordsmen), swordsmen in 1, assasins in 2, calvery in 4, phalynx in 6, (seige in 6)
-Assasins kill: all in 4(except seige), but deal alot toward heros
-Seige Cannons kill: Walls in 5(only used in Seige scenarios) and seige cannons in 3 ------------------------------------------------------------------- Unit types(atk ,def and hp are toward heros, follow the above for unit attacks)
*Swordsmen-the most basic and versatile of units in every Strat. game ever, put in front of archers to protect them
Atk-10 Hp-40 Def-8 Cost- 100 gold Command pts.- 20
*Archery-put behind swordsmen as a pair to deal as much dmg, but still protected(melee cannot hit if they are behind swordsmen. if all Swordsmen are dead, the archers behind them are vulnarable. take that turn to get em behind something! but enemy archers can still hit.
EX. -------------------Swords-------------(dead)------------Enemy -------------------Archers-------------Archers<-----------attackable
Atk-15 Hp-15 Def-0 Cost- 300 Comand pts.-30
*Phalynx-with spears, they have the power to impede,otherwise devestating Calvary. Carrying long spears, they are rendered useless,without sheilds or much armor, against swordsmen.
Atk-8 Hp-40 Def-4 Cost- 200 Command pts.-30
*Calvary- on horses, wolves, or elephants, mounted soldiers have the ability to crush enemy forces with ease, but can easily be stopped by Phalynx.
Atk-15 Hp-50 Def-4 Cost-400 Command pts.-50
*Assasins- Stealthy, cunning ninjas that can evade most attacks,bad on the open battle field,but specialized in killing heros.
Atk-30 Hp-20 Def(evading(CUZ THEY ARE NINJAS!!))-10 Cost-400 Command pts. -40
*Seige Cannons* only used in Seige scenarios
Atk-0 Hp-80 Def-4 Cost- 500 Command pts.- 70
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Post by TheYellowStain on May 8, 2007 17:32:22 GMT -5
reserved
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Post by TheYellowStain on May 8, 2007 17:32:45 GMT -5
reserved
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Post by TheYellowStain on May 8, 2007 17:33:11 GMT -5
reserved
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Post by TheYellowStain on May 8, 2007 17:33:31 GMT -5
reserved
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Post by Thoraxtheimpaler V2 on May 8, 2007 17:43:05 GMT -5
I will be the leader of the Imperial army!
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Post by MarioOfTheStars on May 8, 2007 18:34:17 GMT -5
There's no way you need that much reserve space. You just did it for post count.
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Post by Toasty4you on May 8, 2007 18:36:00 GMT -5
I'll join I guess..
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Post by Trogdor on May 8, 2007 20:32:01 GMT -5
Monks of Nothingness is impossible to kill because with out us, there is millions and millions of people which create chaos which kills people and then nothingness is restored.
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Post by TheYellowStain on May 8, 2007 22:38:40 GMT -5
There's no way you need that much reserve space. You just did it for post count. oh why must you say that everything i do is a disappointment to you, "thats retarded, you can better, learn to spell, that sucks" you have 20 times(really) more posts then me...how can you be sure you never did something that took posts like this, and what? i got like 5 posts...just stop being so negative towards me...I will fill them with loads of info later. and James...are those comments really nesicary?
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Post by Trogdor on May 9, 2007 6:44:35 GMT -5
Thats not a comment, it is a fact.
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Post by TheYellowStain on May 9, 2007 7:11:38 GMT -5
ok...find me an officail document saying its a fact....or just let Hades tell me..
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Post by MarioOfTheStars on May 9, 2007 16:41:20 GMT -5
There's no way you need that much reserve space. You just did it for post count. oh why must you say that everything i do is a disappointment to you, "thats retarded, you can better, learn to spell, that sucks" you have 20 times(really) more posts then me...how can you be sure you never did something that took posts like this, and what? i got like 5 posts...just stop being so negative towards me...I will fill them with loads of info later. and James...are those comments really nesicary? Would it have KILLED you to fit the first two posts into one? You have like, five reserve spaces and you've barely used the first!
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Post by Thoraxtheimpaler V2 on May 9, 2007 17:16:24 GMT -5
As Imperial army leader I tell you both to stop fighting.
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Post by Trogdor on May 9, 2007 17:17:50 GMT -5
I agree with Mario.
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Post by Thoraxtheimpaler V2 on May 9, 2007 17:20:08 GMT -5
fine then to restore balance I side with Justin.
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Post by Trogdor on May 9, 2007 17:26:58 GMT -5
That doesn't really count justin is 1 force, you are 1 force. Mots is 2 force because he is a admin and I am 1 force. therefore, it is not balanced.
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Post by Thoraxtheimpaler V2 on May 9, 2007 17:29:33 GMT -5
I mean't take sides in the argument.
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Post by TheYellowStain on May 9, 2007 18:29:07 GMT -5
oh why must you say that everything i do is a disappointment to you, "thats retarded, you can better, learn to spell, that sucks" you have 20 times(really) more posts then me...how can you be sure you never did something that took posts like this, and what? i got like 5 posts...just stop being so negative towards me...I will fill them with loads of info later. and James...are those comments really nesicary? Would it have KILLED you to fit the first two posts into one? You have like, five reserve spaces and you've barely used the first! well, It would be a REALLY long post, which really annoys me, I guess im a little OC . I will fill them later for I dont have all day to type all day. admins dont double, stop making your own rules...this is my game.
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Post by MarioOfTheStars on May 10, 2007 15:57:33 GMT -5
Would it have KILLED you to fit the first two posts into one? You have like, five reserve spaces and you've barely used the first! well, It would be a REALLY long post, which really annoys me, I guess im a little OC . I will fill them later for I dont have all day to type all day. admins dont double, stop making your own rules...this is my game. I'm not making rules. I'm suggesting the obvious! XD
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Post by Trogdor on May 10, 2007 16:21:19 GMT -5
No, I still agree with Mario.
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theunknownranger
Just the Beast Under Your Bed
gleasonator forums gets me through the boring days! :)
Posts: 180
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Post by theunknownranger on May 10, 2007 16:51:43 GMT -5
i don't exactly understand how to play, but i'll be the hero in the group called Disciples of Gaia
mwahahahaha.....fear me!!!
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